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I want to be the grand ancestor, establish a sect and take in outstanding disciples!
Everyone says that cultivating immortality and seeking the Dao are based on spiritual roots.
In the game, we don't talk about destiny, but about faith and choice.
With faith in the millennium-old Chinese culture and under the protection of all spirits, we will pull down those demon gods enshrined in the "Classic of Mountains and Seas" for too long from their high seats.
Choose in the limited inventory space, challenge the heavens against fate, and face the calculations, choices and arrogance of ordinary people.
This is not a story about the chosen one.
Random talents:
In your sect, there will be peerless geniuses with saintly physiques, ordinary people with mediocre qualifications, and outer disciples plagued by bad luck. They may return defeated in their first adventure, or be reduced to meat shields because they run slower in the sect competition.
But in the Qiankun Realm, we tolerate all clumsy perseverance and give countless opportunities for choice and nirvana.
Many sects:
You will arrange magic treasures and lay out cultivation methods for your disciples on a 6x7 inventory chessboard. The eight elements of water, fire, thunder, evil... generate and restrain each other here; the eight sects of sword, music, banner, hammer... are ready to go at this moment. Will you focus on all defense or pursue unbreakable speed? Will you ask the sword with your heart or pursue the idyllic life? Only you can make your sect have numerous possibilities.
Defy fate:
It's not simply about stacking numbers, but a game about space - the adjacent relationships and combined reactions between magic treasures. The collision and superposition of supernatural powers and gems, the ranking of spiritual pets and positions will make a huge difference in combat power. The so-called self-salvation and changing fate have never been the fateful opportunities since ancient times, but the glimmer of hope glimpsed in every irreversible choice.
Chance encounters and choices:
Should you keep the magic treasure for the eldest disciple to break through the bottleneck or give it to an outer disciple for self-defense? Should you seize treasures and play the villain in the illusory journey or understand a broken karmic relationship in front of an unknown tombstone? Should you dismiss the lazy disciples, leaving full of regrets, or with a single thought from you, let them embark on completely different paths to immortality? Countless opportunities, the appearance is determined by the heart.
Grand ancestor, attaining immortality is not a gift for you, but an endless lonely farewell. But it is precisely these farewells and inheritances time and again that enable ordinary people to finally make a move against the heavens.
Sorry, in this game, we ordinary people are here to pull the gods off their horses and, what's more, win half a victory against the heavens!

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