Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.
Wether you are an experienced developer or a beginner, Shaderific is a powerful and fun tool to work on your shaders on the go or to do some prototyping on the couch.
GLSL REFERENCE
- Built-in reference for the OpenGL Shading Language
- Detailed descriptions of all GLSL data types, qualifiers, variables, constants, statements and functions
- Context-sensitive help for all GLSL keywords providing a description and usage examples (iPad)
EDITOR
- Code completion for keywords, functions and user-defined variables (on pressing the tab key)
- Syntax highlighting with customizable colors
- Line numbers and error highlighting
- 9 fonts in 9 sizes (6 monospaced, 3 proportional)
- Three customizable predefined themes (default, light, dark)
- Keyboard extension with frequently used keys on iPad
- Improved undo / redo support
SHADERS
- 28 built-in shaders ranging from simple lighting and procedural coloring to normal mapping and procedural noise generation
- Change the values of the built-in parameters and uniforms without interrupting the render loop and see the effects immediately