Feed the Deep
Collect, upgrade, repeat.
- 创作者
- Luke Muscat
- 平台
- iOS
《喂养深海》是由《水果忍者》和《疯狂喷气机》设计者打造的暗黑肉鸽游戏。程序生成洞穴,探险各异。可按自己节奏探索,配乐由获奖作曲家创作。这是一场充满洛氏氛围的深海探险,潜入千变万化的海底洞穴系统,收集资源换升级物品,应对黑暗空间、有限氧气和敌意生物,完成喂养深海的任务。
Collect, upgrade, repeat.
《喂养深海》是由《水果忍者》和《疯狂喷气机》设计者打造的暗黑肉鸽游戏。程序生成洞穴,探险各异。可按自己节奏探索,配乐由获奖作曲家创作。这是一场充满洛氏氛围的深海探险,潜入千变万化的海底洞穴系统,收集资源换升级物品,应对黑暗空间、有限氧气和敌意生物,完成喂养深海的任务。
点击查看界面细节
- A dark roguelike by the designer of Fruit Ninja and Jetpack Joyride.
- Procedurally generated caves make every expedition different.
- Explore at your own pace. Dive fast and aggressive or explore slowly, dropping markers along the way.
- Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more).
- An atmospheric deep sea adventure with lovecraftian vibes.
When they built the floating cities, they had no idea an insidious threat lurked deep below...
Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep.
Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.
Bug fixes and improvements.
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Feed the Deep
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