At its heart is the grid. Point CHOPGRID at a folder of audio and press CHOP ALL: it grabs sixteen different files, picks sixteen different start points, and fills the grid with playable one-shots. No two passes give the same result. Keep what works, lock it, roll again. Point it at your old sessions or stems, and it instantly remixes your audio into new combinations.
Everything else feeds the grid. Play the synths and drum machines, record them, chop the results. Stack effects on anything. Roll the dice on all of it.
Chop anything:
- Point CHOPGRID at any folder - sample packs, field recordings, stems, old projects
- Press CHOP ALL for sixteen files at sixteen random start points
- RECHOP ALL to reroll the whole grid, or rechop a single cell
- Mute, reverse, lock or swap individual cells while it plays
- Shape the attack and decay of every cell independently
- Two live banks, A and B, for up to 128 chops in a session
- Build a full drum rack or sampler bank in a few gestures
Roll the dice:
- Every module runs on 12-bit randomisers
- One press scrambles every available parameter - 4,096 combinations per module
- Lock anything you like and keep rolling around it
Start from nothing:
- SB301 - analogue-style monosynth with a four-pole ladder filter, thick and aggressive
- PIVOT - 14 synthesis engines including FM, granular and physical modelling
- CHIP - lo-fi digital oscillators drawn from game console hardware...
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